Learning

Slides for Serious Games for Human Capital Management

I was really pleased with last week's webinar on serious games. The application of game technology and "game mechanics" to human capital management purposes at first seems to be a new and radical departure from conventional practices. However, I think in some sense it represents technology catching up with tried and true training and performance management approaches. The medium of serious games really represents a return to active learning and "learning by doing". This is a far more natural and engaging approach to instruction than the passive, power-point delivered learning experiences that otherwise predominate.

Likewise, serious games and virtual enviroments offer a way to take "competency models" out of documents and system dialog boxes and put them into "3D." Virtual worlds can give employees the opportunity to try, reherse, and refine their competencies in a safe environment. Multiplayer environments can provide transparency across teams and opportunities to learn from both team members and competitors.

Thanks again to the panelists, Randy Brown, Virtual Heroes; Steve Mahaley, Duke Corporate Education; and Karen Sopko, Creative Bandwidth Games

Webinar: Serious Games for Human Capital Management

Title: Serious Games for Human Capital Management
Date: Wednesday, May 13, 2009
Time: 12:00 PM - 1:15 PM EDT

Join us for a Webinar on May 13. Space is limited.

[ Register Today ]

LETSI: HR-XML Consortium Seeks Cross-Domain Interoperability

“Learning, education, and HR standards communities have very little to show in terms of cross-domain standards interoperability and convergence despite significant investments over a period of more than a decade.” Chuck Allen, Executive Director of the HR-XML Consortium, made this assessment of standards that cross the boundaries of standards-setting bodies in a “White Paper” submitted to the LETSI SCORM 2.0 Workshop held October 15-17, 2008 in Pensacola, Florida. Read more.

What's the Score? Common Data Types for Learning and HR

A successful standards initiative must influence as well as open itself to be influenced. I've mentioned in recent posts how HR-XML 3.0 advances the maturity of HR standards by incorporating design best practices and content developed by other groups (Open Applications Group, Inc. and UN/CEFACT). While OAGi and UN/CEFACT have much to offer, there are gaps. These organizations have focused primarily on material supply chains as well as domains areas such as finance, insurance, transportation, etc. There is no "HR domain" working group, nor are domains such as learning represented within UN/CEFACT.

Liaison With Learning Groups

There has been long-standing liaison between and among HR-XML and learning and education standards groups, such as the IMS Global Learning Consortium, the IEEE Learning Standards Technical Committee, the Postsecondary Electronic Standards Council (PESC), Learning-Education-Training Systems Interoperability (LETSI.org), The MedBiquitous Consortium, and the short-lived Web Services in Learning (WSIL) initiative. Unfortunately, an honest evaluation of the many years of HR/learning standards liaison would reveal few if any concrete results or progress towards convergence. Why? The fundamental reason is that each group, while in theory not opposed to convergence, quite naturally puts the immediate interests of its respective constituency in front of convergence goals. If convergence means breaking backward compatibility, it simply doesn't happen.

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